FIELD NOTES
Notes on
designing
for people.
Vol I 2025-2026
Janae Thomas
Learning Experience
Designer
UX Designer
UX Researcher
Systems Thinker
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-
-
-
PROCESS
Understand → Map → Build → Iterate
VALUES
01
02
03
Accessibility is the brief, not a footnote.
If the user has to think twice, the design
didn't think enough.
Good research means listening to the people
the data forgot.
BY THE NUMBERS
6+
500+
3
years designing experiences
learners and users served
disciplines, one through line
k-12
·
higher ed
·
freelance
courses
·
digital assests
·
training
education
·
ID
·
UX
LEARNING DESIGN
ux research
accessibility
accessibility
accessibility
accessibility
01
02
03
← Back to Instructional Design
Instructional Design Case Study
TEST ITEM — safe to delete
Lead Learning Experience Designer
Graduate business students, mixed cohort
Canvas, Articulate Rise
One-sentence hook — the problem and the shift, in plain terms.
7
Courses designed
10,000+
Learners reached
40+
Interactive elements
Problem
Test problem statement. This paragraph checks how rich text renders inside the problem card on ruled paper.
Challenges & Solutions
Challenge
Test challenge one, about scheduling with subject matter experts.
Solution
Test solution one, about coordinated workflows.
Challenge
Test challenge two, about shifting requirements.
Solution
Test solution two, about review and quality assurance.
Challenge
Test challenge three, about content volume.
Solution
Test solution three, about streamlined design.
Learning Objectives
Test learning objectives paragraph.
Artifacts
Assessment & Rubric
Test assessment and rubric paragraph.
Faculty Consultation
Test faculty consultation paragraph.
Accessibility
Test accessibility approach paragraph.
Reflection
Test reflection paragraph for the sage note.
What I Learned
Test what-I-learned paragraph for the blue note.
← Back to Instructional Design