FIELD NOTES
Notes on
designing
for people.
Vol I 2025-2026
Janae Thomas
Learning Experience
Designer
UX Designer
UX Researcher
Systems Thinker
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PROCESS
Understand → Map → Build → Iterate
VALUES
01
02
03
Accessibility is the brief, not a footnote.
If the user has to think twice, the design
didn't think enough.
Good research means listening to the people
the data forgot.
BY THE NUMBERS
6+
500+
3
years designing experiences
learners and users served
disciplines, one through line
k-12
·
higher ed
·
freelance
courses
·
digital assests
·
training
education
·
ID
·
UX
LEARNING DESIGN
ux research
accessibility
accessibility
accessibility
accessibility
01 · Introduction
02 · Work
03 · Insights
04 · About
05 · Contact
01
02
03
← Back to UX Design
UX Design Case Study
Project title
Role — add role
Timeline — add timeline
Tool — add prototyping tool
One-sentence hook — the problem and the shift, in plain terms.
Cover image
Problem
What was broken, for whom, and why it mattered.
Outcome
What changed as a result.
Context
The user problem or insight driving this project.
Research Methods
Methods used — interviews, usability testing, surveys, etc.
Process
Process image 1
What changed at this stage, and why.
Process image 2
What changed at this stage, and why.
Process image 3
What changed at this stage, and why.
Process image 4
What changed at this stage, and why.
Process image 5
What changed at this stage, and why.
Process image 6
What changed at this stage, and why.
Key Decisions
The pivots — what didn't work, what changed direction, and why.
Usability Testing
What was tested, with whom, and what you learned.
Accessibility
How accessibility was addressed structurally.
← Back to UX Design
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