FIELD NOTES

Notes on
designing
for people.

Vol I 2025-2026

Janae Thomas

Learning Experience
Designer
UX Designer
UX Researcher
Systems Thinker

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PROCESS

Understand → Map → Build → Iterate

VALUES

01

02

03

Accessibility is the brief, not a footnote.

If the user has to think twice, the design

didn't think enough.

Good research means listening to the people

the data forgot.

BY THE NUMBERS

6+

500+

3

years designing experiences

learners and users served

disciplines, one through line

k-12

·

higher ed

·

freelance

courses

·

digital assests

·

training

education

·

ID

·

UX

LEARNING DESIGN

ux research

accessibility

accessibility

accessibility

accessibility

01 · Introduction

02 · Work

03 · Insights

04 · About

05 · Contact

01

02

03

← Back to UX Design

UX Design Case Study

Project title

Role — add role

Timeline — add timeline

Tool — add prototyping tool

One-sentence hook — the problem and the shift, in plain terms.

Cover image

Problem

What was broken, for whom, and why it mattered.

Outcome

What changed as a result.

Context

The user problem or insight driving this project.

Research Methods

Methods used — interviews, usability testing, surveys, etc.

Process

Process image 1

What changed at this stage, and why.

Process image 2

What changed at this stage, and why.

Process image 3

What changed at this stage, and why.

Process image 4

What changed at this stage, and why.

Process image 5

What changed at this stage, and why.

Process image 6

What changed at this stage, and why.

Key Decisions

The pivots — what didn't work, what changed direction, and why.

Usability Testing

What was tested, with whom, and what you learned.

Accessibility

How accessibility was addressed structurally.

← Back to UX Design

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